@startuml
sprite $car_alt [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000035777777777776510000000000000000
000000000000019FFFFFFFFFFFFFFFFFC500000000000000
0000000000005FFFFFFFFFFFFFFFFFFFFFB1000000000000
000000000006FFFFFFFFFFFFFFFFFFFFFFFD100000000000
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0000000000DFFFFFFFFEEEEEEEEEEFFFFFFFF60000000000
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0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000
0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000
00004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
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00001FFFFFFFE0000000000000000000005FFFFFFF900000
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000001AEEEE9000000000000000000000004CEEED6000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_CAR_ALT(_alias) ENTITY(rectangle,black,car_alt,_alias,FA5 CAR_ALT)
!define FA5_CAR_ALT(_alias, _label) ENTITY(rectangle,black,car_alt,_label, _alias,FA5 CAR_ALT)
!define FA5_CAR_ALT(_alias, _label, _shape) ENTITY(_shape,black,car_alt,_label, _alias,FA5 CAR_ALT)
!define FA5_CAR_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,car_alt,_label, _alias,FA5 CAR_ALT)
skinparam folderBackgroundColor<<FA5 CAR_ALT>> White
@enduml